Good morning! It is still 2020, and the world is literally on fire , so I guess we could all use a distraction. This article continues the tradition of me getting shamelessly
n... (more…)
Read more »
We’ve looked at the basics of getting started with Rust/WinRT and how to optimize your inner loop by reducing the build time thanks to Cargo’s caching of dependencies. Now let’s look at improving t… (more…)
Read more »
A few days ago, in the programming subreddit, Paulo Henrique Cuchi shared his experience writing a command line tool in both Rust and Go . T... (more…)
Read more »
How has Rust changed over the years? It's been nine years since 1.0 was released (well, next week, technically). In that time, there have been 78 major releases and two editions, with a third due later this year. Quite a lot has changed! Those changes hav... (more…)
Read more »
In a previous post I implemented the game of Codenames in Rust, allowing a human player to interact with the computer playing randomly. Now let's implement a smarter computer agent, using word vectors. Word vectors (or word embeddings) are a way of conve... (more…)
Read more »