Introducing Utah, a dataframe library for Rust
Recently, I’ve been working on a Rust crate for tabular data manipulation. I’m excited to share the current state of the project.
Read more »We command the virtual GPU (virtio-gpu) by sending certain commands to the host (the device). The guest (the OS driver) has an allocation of RAM that becomes the framebuffer. The driver then tells the device, “hey, here’s the RAM that we’re going to use t… Read more