Last week, Ibrahim Dursun published an article about zero-cost abstractions in Rust.
Unfortunately, except for a subpart of the article, this article did not reflect, in my own opinion, correctly what are zero-cost abstractions. (more…)
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The Tokio team is excited to announce the release of Tokio 0.3. This release functions as a Tokio 1.0 beta. API rough edges have been fixed. This release is an opportunity to validate the changes before stabilizing them as part of the 1.0 release. As most... (more…)
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I last wrote in October about my work on speeding up the Rust compiler. With the year’s end approaching, it’s time for an update. (more…)
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For whatever reason "linear" types in Rust came up at work today, at which point I made my usual assertion that they're a nightmare, because they don't compose well. I tried to explain it off the top of my head, but I figured it's best for me to just writ... (more…)
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My engineering diploma involved some digital signal processing (DSP),
in particular sound generation and recognition. Throughout my studies
I went through a ton of audio files, usually using C++ to process them.
I've written a custom .wav file loader, of ...
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