In this article, we will see how to structure a Rust project so that it’s easily testable. (more…)
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In part one, we defined a Grid trait and implemented it using 1D and 2D vectors. Benchmarks revealed that a 1D vector was a better choice than a nested 2D vector. In this post, we'll write a new implementation that uses arrays instead of Vec. This should ... (more…)
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In this blog entry following the Call for Rust 2021 Roadmap items, I
shall layout my vision for giving Rust the ability to use arbitrarily sized
integer primitives. (more…)
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The world of networking has undergone monumental shifts over the past decade, particularly in the ongoing move from specialized hardware into software defined network functions (NFV) for data plane1 and packet processing. (more…)
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