✨ AI-powered coding, seamlessly in Neovim. Contribute to olimorris/codecompanion.nvim development by creating an account on GitHub. (more…)
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Overview
This blog post will demonstrate how deep reinforcement learning (deep q learning) can be implemented and applied to play CartPole game using Keras and Gym, in only 78 lines of code!
I’ll expl...
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We launched Papers with Code in July 2018 with the simple idea of helping the community track newly published machine learning papers with… (more…)
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Baumol’s cost disease might seem to support tempering expectations for AI. The argument is roughly: “Sure, we might have substantial productivity growth in some sectors. But for cost disease reasons we should expect labor to be increasingly reallocated to... (more…)
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A Behavior Tree (BT) is a way to structure the switching between different
tasks in an autonomous agent, such as a robot or a virtual entity in a computer
game. BTs are a very efficient way of creating complex systems that are both
modular and reactive. T... (more…)
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