Distributed Rendering with Rust and Mio

In this post we’ll take a look at adding distributed rendering to
tray_rust which will let us take advantage of multiple
machines when rendering an image, like a compute cluster.
To do this we’ll look at options for how to distribute the rendering job…

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ELF processing in Rust

A friend posted the following pipeline to find all the firmware files for a set of Linux kernel modules: find /lib/modules/4.9.0-2-amd64/ -name '*.ko' | xargs modinfo -F firmware > /dev/null As an exercise in systems programming, I was curious how... (more…)

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