I always wanted to create a shading language but I never thought that I could actually do it. Today I reached a personal milestone, I can now compile a simple triangle shader into SPIR-V and use it with Vulkan. I have absolutely zero experience writing co... (more…)
Read more »
Greetings!
Today I'm happy to announce a new era in Tor implementation.
Over the past year or so, we've been working on "Arti", a project to rewrite Tor in Rust. Thanks to funding from Zcash Open Major Grants (ZOMG), we can finally put the Arti project up... (more…)
Read more »
In this article, we will see how to structure a Rust project so that it’s easily testable. (more…)
Read more »
Universal shader translation in Rust. Contribute to gfx-rs/naga development by creating an account on GitHub. (more…)
Read more »
Ownership is the concept of tracking aliases and mutations to data, useful
for both memory safety and system design. The Rust programming language
implements ownership via the borrow checker, a static analyzer that extends the
core type system. The borrow... (more…)
Read more »