There’s a lot of tribal knowledge surrounding #[inline] attribute in Rust.I often find myself teaching how it works, so I finally decided to write this... (more…)
Read more »
Cron parsers are everywhere, each supporting their own extensions on the cron string format, which made consistency between parts of Cron Triggers difficult to achieve. Today we’re showing how we easily solved this problem with Rust without needing to wri... (more…)
Read more »
The journey towards default securityThis talk will take the audience through the evolution of Windows security and provide insight into the latest advances. ... (more…)
Read more »
Rust references are very simple at runtime: they are plain memory addresses. At compile time, in contrast, references participate in more complex compiler analysis. For example, references help to prove memory safety of a program. But in this post, I will... (more…)
Read more »
Video game development, hacking, and debugging. Brought to you by Kodewerx! (more…)
Read more »