Creational Patterns in ES6 Using Game of Thrones

A Design Pattern describes an established solution to the most commonly encountered problems in software design. Let’s dig deep into creational patterns in ES6+ using Game of Thrones! Read more

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ES6 Proxy and Localization

Maybe you've heard of JavaScript Proxy and think, "Hey that's cool and such, but what should I use it for?" Don't worry, I thought this too until recently when I needed a catch-all solution. And BEHOLD, the indirect intermediary known only as "Proxy" aros... (more…)

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