Control Flow in Automatic C to Rust Conversion

I’ve been pretty quiet aboutCorrode for a few months.That’s partly because I was traveling some, partly because I’ve beenbusy with non-Corrode client work, p… Read more


Distributed Rendering with Rust and Mio

In this post we’ll take a look at adding distributed rendering to tray_rust which will let us take advantage of multiple machines when rendering an image, like a compute cluster. To do this we’ll look at options for how to distribute the rendering job...

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Rust Container Cheet Sheet

into_boxed_slice ptr T Legend 4/8 bytes Box<T> Vec<T> len cap ptr cap len ptr 4/8 bytes T T T Rc<T> ptr strong weak T Box<[T]> len ptr len T T T Box<Trait> T vtable size Arc<T> ptr strong weak T 4/8 bytes atomic allocat... (more…)

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