Composition in Rust

I’ve been playing around with Rust a lot lately. I was really inspired by a guy named Tom Leys, who used the Godot game engine’s… Read more

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Crash Reporting in Rust

In this post I'll be talking about recent work I and others have done to make crash handling and reporting in Rust a (fairly) straightforward procedure by introducing several new crates that can be used in conjunction with each other, or with other crates... (more…)

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