In Rust in 2023, @nrc floated an idea of a Rust compiler rewrite.
As my hobby is writing Rust compiler frontends (1, 2), I have some (but not very many) thoughts here!
The post consists of two parts, covering organizational and technical aspects. (more…)
Read more »
I think the Rust language is a big success.
When I think back on it I am in awe:
so much had to go right to get where we are,
and there were so many opportunities to go wrong.
It took many tiny miracles for the Rust language to become what it has.
Those m... (more…)
Read more »
3D and 2D game engine written in Rust. Contribute to FyroxEngine/Fyrox development by creating an account on GitHub. (more…)
Read more »
A personal blog focused on software, Machine Learning and other passing fads. (more…)
Read more »
In this section, we're going to use the Complete Pokemon Dataset dataset to visualise the co-occurrence of Pokémon types from generations one to eight. We'll make this happen using a chord diagram. (more…)
Read more »