Building a TypeScript Roguelike, Part 1: Tilemaps

I’ve been meaning to learn TypeScript for some time, so
I’ve decided to build a roguelike (or at least begin to build a
roguelike) in order to do some canvas programming as well.


TypeScript 4.6

Today we’re announcing the availability of TypeScript 4.6. If you’re not yet familiar with TypeScript, it’s a language that builds on JavaScript and adds syntax for types. Types help describe what kinds of values you’re working with and what kinds of func... (more…)

Read more »