Building a TypeScript Roguelike, Part 1: Tilemaps
I’ve been meaning to learn TypeScript for some time, so
I’ve decided to build a roguelike (or at least begin to build a
roguelike) in order to do some canvas programming as well.
In TypeScript 1.x, it was much easier to write a custom definition for something like react. Its still fairly easy in 2.x, but there are…...Read more »