Back-end parallelism in the Rust compiler

This post describes some performance work I have been doing recently on rustc. I spent several weeks on a particular problem with only a small amount of success. I hope a write-up will be interesting and educational, and may even lead to suggestions that … Read more

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Rust-GPU v0.4

Screenshot from Embark's Creative Playground, which uses rust-gpu and raytracing. Hi there! It's been long overdue, but it's finally here: the fourth release of rust-gpu! Our project aimed at makin... (more…)

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