Async Rust: Async Main

In which I expand a little bit upon async functionality in Rust, introducing attributes that allow you to run async functions in your main function. Read more


Writing NES Emulator in Rust

The NES (Nintendo Entertainment System) was one of the most popular gaming platforms throughout the 80s and the 90s. The platform and the emergent ecosystem was and still is a huge cultural phenomenon. The device itself had relatively simple hardware (jud... (more…)

Read more »