Announcing failure: error handling for Rust

I’m really excited to announce a new crate I’ve been working on, called failure, and which I’ve just released to crates.io. Failure is a Rust library intended to make it easier to manage your error types. This library has been heavily influenced by learni… Read more

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Writing a Raytracer in Rust (Part 1)

Introduction Hello! This is part one of a short series of posts on writing a simple raytracer in Rust. I’ve never written one of these before, so it should be a learning experience all around. So what is a raytracer anyway? The short version is it’s a com... (more…)

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