An unsafe tour of Rust’s Send and Sync

Rust’s concurrency safety is based around the Send and Sync traits. For people writing safe code, you don’t really need to understand these traits on a deep level, only enough to satisfy the compiler when it spits errors at you (or switch from std threads… Read more

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Writing a Raytracer in Rust (Part 1)

Introduction Hello! This is part one of a short series of posts on writing a simple raytracer in Rust. I’ve never written one of these before, so it should be a learning experience all around. So what is a raytracer anyway? The short version is it’s a com... (more…)

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