Amazing project, now we can use await in Rust

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A Practical Intro to Macros in Rust

One feature of Rust that I'm rather enamoured with is its macro system. Known as "macro by example" (MBE) or sometimes referred to as macro_rules, it provides you with an impressive amount of power whilst not allowing for the sort of evil tricks you can ... (more…)

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Distributed Rendering with Rust and Mio

In this post we’ll take a look at adding distributed rendering to tray_rust which will let us take advantage of multiple machines when rendering an image, like a compute cluster. To do this we’ll look at options for how to distribute the rendering job...

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