Achieving warp speed with Rust

If you’re looking to write fast code in Rust, good news! Rust makes it really
easy to write really fast code. The focus on zero-cost abstractions, the
lack of implicit boxing and the static memory management means that even naïve
code is often faster than… Read more

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Writing a Raytracer in Rust (Part 1)

Introduction Hello! This is part one of a short series of posts on writing a simple raytracer in Rust. I’ve never written one of these before, so it should be a learning experience all around. So what is a raytracer anyway? The short version is it’s a com... (more…)

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