A Look at the Rust Programming Language

Moore’s Law is just about done. It once described a trend of transistor count doubling every 24 months (enabled by increasing the density of transistors by making them ever-smaller). Now: Read more

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Implementing a Linear Quadtree in Rust

I’ve been working on a video game for some time now. This game has a lot of 2D spacial data I want to query.But most of this data is sparse, so using a grid would waste a lot of memory.As an optimization I employed a linear Quadtree. In this post I’ll exp... (more…)

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Notes on Cross-Compiling Rust

One of my current hobby projects involves running Rust binaries on a Raspberry Pi. There are three computers involved: the Pi itself (ARMv7 Linux), my desktop (x86-64 Linux), and sometimes my laptop (x86-64 macOS). (more…)

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