Almost every practical algorithm is non-deterministic by design. Unpredictable process scheduling has to be dealt with in concurrent programs, network reorders and delays messages randomly, and fault-tolerant systems can experience failover at any time. I... (more…)
Read more »
Continuing with what we saw in the previous post, we’ll talk about what happens when you decide to define your own behavior. (more…)
Read more »
Erlang/OTP. Contribute to erlang/otp development by creating an account on GitHub. (more…)
Read more »
This is an implementation of Conway’s Game of
Life written in Erlang,
a general-purpose, concurrent, functional programming
language. A lot of this essay will be an attempt to
document not just the novel syntax but the different problem-solving and
archit... (more…)
Read more »
It’s been a really good couple months for Gleam. The community has been
growing, we’ve been getting new features and improvements, and now it’s time
for another release. Let’s take a look! (more…)
Read more »