3K, 60fps, 130ms: achieving it with Rust

How we chose the Rust programming language to advance the state-of-the-art in real-time communication… Read more

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Learning Rust as a Gopher – part 5

Hello and welcome to the fifth post in my series about learning Rust. In case you want to hit it from the start, here’s a link to the first one! This entire series covers my journey from being a completely land-locked Gopher to becoming (hopefully) a hard... (more…)

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