24 days of Rust – diesel

diesel is an in-development ORM (Object-Relational…

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Implementing a Linear Quadtree in Rust

I’ve been working on a video game for some time now. This game has a lot of 2D spacial data I want to query.But most of this data is sparse, so using a grid would waste a lot of memory.As an optimization I employed a linear Quadtree. In this post I’ll exp... (more…)

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